Thanks :)

Hrmmm I keep getting undeclared identifier, intellisense shows up that
I can use gEntList, I have included baseentity.h and entitylist.h.

Very strange.


On Fri, 25 Feb 2005 01:10:41 -0000, Chris Janes
<[EMAIL PROTECTED]> wrote:
> Ok, I got this sorted (pretty much) recently - it may not be the tidiest way
> of doing it, but it works!
>
> What I did was create a filter class (I found it while looking through the
> verc forums -
> http://www.chatbear.com/board.plm?a=viewthread&t=549,1104207081,14733&b=4991
> &id=767996&v=flatold&s=20) which lets me track the entities that I want to
> *keep* through a restart. Once I had that, I needed access to the list of
> entities that the current map contains, which is as far as I can tell, only
> available when the map loads, so I put in a couple of extra procedures in
> the IGameSystem class (a global singleton interface to the game rules).
> These let me cache a copy of the entity list from
> CServerGameDLL::LevelInit_ParseAllEntities() (found in
> sdk_gameinterface.cpp).
>
> With that information, I was able to loop through all the entities, check if
> I they needed deleting - use UTIL_Remove on them to do so. Once the entity
> list was clear, I call MapEntity_ParseAllEntities with the map entity list
> and the filter. Then it's just a case of calling the spawn function on the
> players.
>
> A full list of the changes - new procedures etc can be found here :
> http://www.hidden-source.com/round-restart.php
>
> One thing to note, it doesn't remove decals or debris, I assume they're
> temporary effects on the client side - not that big a deal.
>
> Ging
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> Sent: 24 February 2005 23:35
> To: [email protected]
> Subject: Re: [hlcoders] Resetting entites on round restart.
>
> I belive mapenties.h is a start, but I would like to hear frm people who
> have already done it or done work on it.
>
> I'm having a hard time getting my head around it.
>
> On Thu, 24 Feb 2005 15:19:04 -0800, Stephen Micheals
> <[EMAIL PROTECTED]> wrote:
> > Im also interested on how to do this.
> >
> > _______________________________________________
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> >
> >
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
> _______________________________________________
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>


--
- Ben Davison
- http://www.shadow-phoenix.com

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