Maybe it's because it's doing a p4.exe for each file. Try this, and
it'll only run p4.exe for each directory:
for /D /R %i in (*.*) do @p4 add "%i\*.*"
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Friday, February 25, 2005 2:34 PM
To: [email protected]
Subject: Re: [hlcoders] Source Control document
I'll try that.
It's weird because it adds about half the files then spams that error.
On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> Haven't seen that one before. It looks like either your sockets are
> not getting released by Perforce correctly, or it doesn't know which
> IP address to use to connect to your server.
>
> You could try setting the p4port environment variable to
> localhost:1666 or [your ip address]:1666 and see if that fixes it.
> Also try searching their tech notes:
> http://www.perforce.com/perforce/technotes.html
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Davison
> Sent: Friday, February 25, 2005 12:22 PM
> To: [email protected]
> Subject: Re: [hlcoders] Source Control document
>
> I have an error were I add the ValveSDKCode using the command line it
> will add most of the files then it will start spewing out this error.
>
> Perforce Client Error:
> Connect To server failed check $p4port Connect :1666 : WSAEADDRINUSE
>
> Weird, it adds alot of files then spams that error.
>
> On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> wrote:
> > Nice on perforce I was working on this today for our mod.
> >
> > Couple of questions though (yes I know :P )
> >
> > I didn't see much mention for client side setup.
> > How do you go about setting up things on the client side?
> >
> > r00t 3:16
> > CQC Gaming
> > www.cqc-gaming.com
> > ----- Original Message -----
> > From: "Ben Davison" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, February 25, 2005 2:04 PM
> > Subject: Re: [hlcoders] Source Control document
> >
> > > Very nice :)
> > >
> > > I installed perforce a while back and got a bit stuck, so
> > > hopefully this will help.
> > >
> > >
> > > On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
> > > <[EMAIL PROTECTED]> wrote:
> > >> This is a multi-part message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ] There's a new
> > >> document up that describes how to use Perforce to ease the
> > >> process of integrating SDK changes into your codebase. Check it
> > >> out
> > >> here:
> > >>
> > >> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.
> > >> ht
> > >> ml
> > >>
> > >> --
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > - Ben Davison
> > > - http://www.shadow-phoenix.com
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--
- Ben Davison
- http://www.shadow-phoenix.com
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