I am not quite sure how to go about this and wanted some insite from valve or whoever might know..

Currently the reticles in hl2dm sdk are all static for the most (differnt looks for different weapons) what I want to do is bloom the reticle using the bullet spread...
So if the player is running the reticle would be large / spread apart.. If they are standing the reticle would be tight / close together...


Would I just use different icons ? (I think hl2dm sdk uses an icon for the reticle?) for the reticle and make them wider apart depending on what the player is doing? Or is there some other way of doing this ?


r00t 3:16
CQC Gaming
www.cqc-gaming.com



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