I was trying to look to see how they did this in Counter - Strike. It does
not seem to use sprites, or icons to drawl the crosshair to the screen.

So I wonder how they did it?

r00t 3:16
CQC Gaming
www.cqc-gaming.com


----- Original Message ----- From: "Imperio59" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, March 01, 2005 9:56 AM Subject: [hlcoders] Re: Animating reticles?


Simple, use an animated texture instead of a font for your crosshair (file
type instead of font type in weapon script file, after the selection icon
definitions), then use a certain frame based on how large the reticle
needs to be, or you could have different textures for each frame, but
that'd be cumbersome and less practical :)


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