Oops ;)

That's HL2 i'm working on ;)


On Fri, 4 Mar 2005 03:46:49 -0800 (PST), Adam amckern Mckern
<[EMAIL PROTECTED]> wrote:
> emit sound pPlayer - i dont know if your source, or
> hl1
> ^ that is hl 1
>
> as for second, take a look at hudmesage cvar (mappers
> cvar)
>
> --- Erik K <[EMAIL PROTECTED]> wrote:
> > There are 2 things i'm trying to accomplish at the
> > moment.
> >
> > First I would like to know how to play a sound on
> > all players. Right
> > now I use the following code to play a sound when a
> > player captures a
> > flag:
> >
> > EmitSound( "Flag.Captured" );
> >
> > but that only plays the sound on the client if he's
> > close enough to
> > the captured flag. How do I play a sound on all
> > players, no mather how
> > far they are away from a captured flag?
> >
> > Second thing is how to send a UserMessage to all
> > clients. I only know
> > how to send one to one particular player:
> >
> > CSingleUserRecipientFilter filter ( this ); // set
> > recipient
> > filter.MakeReliable(); // reliable transmission
> >
> > UserMessageBegin( filter, "MyMessage" ); // create
> > message
> > WRITE_BYTE( 1 ); // fill message
> > WRITE_BYTE( 0 ); // fill message
> > MessageEnd(); //send message
> >
> > What do I need to do to send it to all connected
> > players?
> >
> > Thanks in advance,
> >
> >
> > Erikk
> >
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