Also I forgot to mention, if you are using the HL2DM code it would be
best to check all theese bugs, because you probably have them aswell.

Unless valve are aware of theese bugs and are going to patch soon?


On Sat, 5 Mar 2005 16:19:47 +0000, Ben Davison
<[EMAIL PROTECTED]> wrote:
> Ok Jay.
>
> The reason I thought that was the problem was because when HL2DM got
> first released and loads of people put up "crappy" servers the
> symptoms that Knifa described was happening. But when better servers
> got put up the problems disappeared.
>
> Ok I have just had a quick look at steampowered's forums and I found
> this intresting bit of information.
>
> #20 Physical Mayhem
>
> This seems to occur every now and again, however, with the release of
> dm_steamlabs, it has occured much more than before. This problem
> causes the physics of all objects to completely mess up, respawning
> weapons fall through the floor, throw grenades go through walls,
> objects and floors. Objects seem to have a mind of their own as they
> bounce about randomly.
> Currently the only fix is to restart the server, as the physics remain
> changed through map changes.
>
> http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425
>
>
> On Sat, 05 Mar 2005 15:29:31 +0000, Knifa <[EMAIL PROTECTED]> wrote:
> > Uh.. what?
> >
> > > You can delate farter, and uninteresting.
> > > And move to a simulated phisic, or not phisic at all. And avoid swawning
> > > that much using a cycle for decor stuff. etc
> > >
> > >
> > > Ben Davison wrote:
> > >
> > >> Deleting physics objects untill the server becomes stable?
> > >>
> > >>
> > >> On Sat, 05 Mar 2005 03:01:19 +0000, Knifa <[EMAIL PROTECTED]> wrote:
> > >>
> > >>> Is there anything I can do about it then? (other than restarting HL2)
> > >>>
> > >>>
> > >>>> This usually happens because the server is processing to many physics
> > >>>> calculations and the server can't handle it.
> > >>>>
> > >>>> And from what I can remember source forts is extremly intensive on the
> > >>>> physics(well my forts are ;P)
> > >>>>
> > >>>>
> > >>>> On Sat, 05 Mar 2005 02:27:56 +0000, Knifa <[EMAIL PROTECTED]> wrote:
> > >>>>
> > >>>>
> > >>>>
> > >>>>> Yea, they stick in for about half a second then bounce really
> > >>>>> high, then
> > >>>>> they just go all over the place
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>> I've seen this problem when there are 2 many physics interactions
> > >>>>>> going on for the server to handle.
> > >>>>>>
> > >>>>>> Do physics objects seem to go into the ground for a bit then pop
> > >>>>>> back up?
> > >>>>>>
> > >>>>>>
> > >>>>>> On Sat, 05 Mar 2005 01:57:43 +0000, Knifa <[EMAIL PROTECTED]> wrote:
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>> Hi all.
> > >>>>>>>
> > >>>>>>> While playing my mod, after a few minutes of play, physics objects
> > >>>>>>> starting bouncing around and act like they have no collisions.
> > >>>>>>> Is this something to do with my mod or is it a Source Engine bug?
> > >>>>>>>
> > >>>>>>> Thanks
> > >>>>>>> --
> > >>>>>>> Knifa
> > >>>>>>> SourceForts
> > >>>>>>> http://knd.org.uk/sourceforts/
> > >>>>>>>
> > >>>>>>> _______________________________________________
> > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>> archives, please visit:
> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>>
> > >>>>>> --
> > >>>>>> - Ben Davison
> > >>>>>> - http://www.shadow-phoenix.com
> > >>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>> archives, please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>
> > >>>>> --
> > >>>>> Knifa
> > >>>>> SourceForts
> > >>>>> http://knd.org.uk/sourceforts/
> > >>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>> archives, please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>
> > >>>>
> > >>>> --
> > >>>> - Ben Davison
> > >>>> - http://www.shadow-phoenix.com
> > >>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>>> archives, please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>
> > >>> --
> > >>> Knifa
> > >>> SourceForts
> > >>> http://knd.org.uk/sourceforts/
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >> - Ben Davison
> > >> - http://www.shadow-phoenix.com
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> > >
> >
> > --
> > Knifa
> > SourceForts
> > http://knd.org.uk/sourceforts/
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>


--
- Ben Davison
- http://www.shadow-phoenix.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to