[ Converted text/html to text/plain ]
The mappers on my development team have asked for grass for snipers to hide in. They want something that doesn't cost too much, and doesn't require them to put models in. My thought on the issue is that we could do a brush entity, and render sprites. Detail would be lowered the farther away from the grass that you got. It would be tall, weedy grass that snipers could hide in.
I am not exactly sure as to the best way to impliment this. It would be used for large, outdoor maps. Does anyone know good ways of implementing something like this or good places to start?
Thanks, Chris If it is to be, it is up to me.
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

