Come on, somebody out there must have textured a hud element successfully. Any ideas?
-Gabe -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gabe Volker Sent: Monday, March 07, 2005 5:31 PM To: [email protected] Subject: [hlcoders] Texturing a HuD Element -- need help Hello again, I am still running into difficulties with texturing hud elements. I have tried both PaintBackgroundType 1 and 2, and my texture keeps showing up as a black box, which when i pull up a weapon -- the box seems to be behind it. Do I need to do a MoveToFront here? The texture also shows up fine if I display it using an ImagePanel element on a menu loaded from a res file. What could cause it not to show up correctly in a hud element? Has anyone else had this? Additionally, I did track down the m_nBgTextureId1 variable in the Panel class, but I do not see where you can put a value into that variable. There is no SetTexture() function, nor any other function where an argument is passed and set as m_nBgTextureId1's value. Here is some of my code: CHudAmmoBg::CHudAmmoBg( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudAmmoBg") { DevMsg("Ammo Bg Loaded\n"); vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_nTextureID = vgui::surface()->CreateNewTextureID(); vgui::surface()->DrawSetTextureFile( m_nTextureID, "vgui/ammobg" , true, true); SetHiddenBits( HIDEHUD_PLAYERDEAD ); } void CHudAmmoBg::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); SetPaintBackgroundEnabled( true ); } void CHudAmmoBg::Paint( void ) { vgui::surface()->DrawSetTexture( m_nTextureID ); vgui::surface()->DrawTexturedRect( 0, 0, 100, 100 ); } I have placed the ammobg.vtf & .vmt in resource/vgui/ammobg, AND in materials/vgui/ammobg (this is the appropriate place I believe) and the results are the same. Thanks, -Gabe Alfred Reynolds wrote: PaintBackgroundType type 0 simply draws a filled rect of BgColor(), type 1 draws a background texture filling the entire background (drawn from m_nBgTextureId1), type 2 draws a filled in rect of BgColor() with rounded corners (4 textures, one on each corner). See vgui2\controls\Panel.cpp for details. - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

