Yes, but after you get past that and a few other problems of respawning in PlayerDeathThink, and fixing a problem with the Acceleration function in gamemovemet cpp file, you will not be able to move. I don't understand this myself because I have stepped through the move code it looks like its changing the velocity vectors just fine. I will continue to try and fix this, but whoever programmed dm from valve should really know the answer and could save us lots of time.
On Sat, 12 Mar 2005 13:44:55 +0000, British_Bomber <[EMAIL PROTECTED]> wrote: > The HL2DM spec mode always returns false, try having it return the > base class spectator start > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

