Yes, but after you get past that and a few other problems of
respawning in PlayerDeathThink, and fixing a problem with the
Acceleration function in gamemovemet cpp file, you will not be able to
move. I don't understand this myself because I have stepped through
the move code it looks like its changing the velocity vectors just
fine.  I will continue to try and fix this, but whoever programmed dm
from valve should really know the answer and could save us lots of
time.



On Sat, 12 Mar 2005 13:44:55 +0000, British_Bomber <[EMAIL PROTECTED]> wrote:
> The HL2DM spec mode always returns false, try having it return the
> base class spectator start
>
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