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The code to figure out whether it's a "game commence" round or not isn't that
resource intensive.

A bit flag set in LevelInit and reset depending on number of players (by cycling
though edicts at max of globals->maxClients) on round_start is all you need.

-- Roy "Kylratix" Laurie
HalfLifeTwoDev (http://www.hl2dev.com/)


On 14 Mar 2005 at 20:58, Ronny Schedel wrote:

> round_start is every round, pretty useless.
>
> Greets
> Ronny
>
>
> > Ronny,
> >
> > Have you tried (from gameevents.res) "round_start"?
> >
> > -- Roy "Kylratix" Laurie
> > HalfLifeTwoDev (http://www.hl2dev.com/)
> >
> >
> > On 14 Mar 2005 at 18:14, Ronny Schedel wrote:
> >
> >> Some more events would be nice for CS:S:
> >>
> >> round restart
> >> game commencing
> >>
> >> Greets
> >> Ronny
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Content-description: Mail message body
> >> >
> >> > Excellent. Thank you.
> >> >
> >> > Hopefully it will be the former, if not just for posterity. That and
> >> > the
> >> > workaround is
> >> > somewhat resource intensive compared to the alternative.
> >> >
> >> > On a similar topic, there is the a lack of a "bomb_begin_plant" and a
> >> > "hostage_stops_following". These events are, again, a matter of
> >> > posterity.
> >> >
> >> > Current events include bomb explosion, bomb beginning defuse (which is
> >> > nice), and
> >> > abortion of defuse. The defusing events are excellent and I'd like to
> >> > see
> >> > its likeness
> >> > for the Terrorist act of planting.
> >> >
> >> > "hostage_follows" makes a lot of interesting things possible on cs_
> >> > maps.
> >> > Unfortunately, unless the hostage dies or is rescued, the plugin has no
> >> > efficient
> >> > means of learning if the hostage stopped following for some other
> >> > reason.
> >> > This
> >> > negates the usefulness of hostage_follows, since we can not truly tell
> >> > if
> >> > it's following
> >> > at any given time or not without an extensive and heavily resource
> >> > intensive
> >> > workaround, which I have not been able to devise at the moment.
> >> >
> >> > Thanks again, Alfred.
> >> >
> >> > -- Roy "Kylratix" Laurie
> >> > HalfLifeTwoDev (http://www.hl2dev.com/)
> >> >
> >> >
> >> > On 14 Mar 2005 at 0:40, Alfred Reynolds wrote:
> >> >
> >> >> The code doesn't set anything but the userid parameter to a useful
> >> >> value
> >> >> right now. I have passed on the problem and they will look into either
> >> >> updating the code or amending the description.
> >> >>
> >> >> - Alfred
> >> >>
> >> >> -----Original Message-----
> >> >> From: [EMAIL PROTECTED]
> >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie
> >> >> Sent: Sunday, March 13, 2005 11:07 AM
> >> >> To: hlcoders@list.valvesoftware.com
> >> >> Subject: [hlcoders] BUG? Server Plugins => FireGameEvent =>
> >> >> hostage_rescued
> >> >>
> >> >> --
> >> >> [ Picked text/plain from multipart/alternative ]
> >> >> Content-description: Mail message body
> >> >>
> >> >> Snippet from my SRCDS's modevent.res for CS:S:
> >> >>
> >> >> "hostage_rescued"
> >> >> {
> >> >>   "userid"  "short" // player who rescued the
> >> >> hostage
> >> >>   "hostage" "short" // hostage entity index
> >> >>   "site"    "short" // rescue site index
> >> >> }
> >> >>
> >> >>
> >> >> My plugin has been showing, to my dismay, that the hostage index
> >> >> constantly returns as 0. Not very helpful at all.
> >> >>
> >> >> It does work, however, with hostage_killed.
> >> >>
> >> >>
> >> >> -- Roy "Kylratix" Laurie
> >> >> HalfLifeTwoDev (http://www.hl2dev.com/)
> >> >>
> >> >> Sincerely,
> >> >>  Roy Laurie
> >> >> --
> >> >>
> >> >> _______________________________________________
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> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >> _______________________________________________
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> >> >> please visit:
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> >> >>
> >> >>
> >> >
> >> >
> >> > --
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >> >
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >
> >
> >
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> >
>
>
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