I'd just scan the code for all the places where it sets a player's position - then try to work out if it could be being called when it is being called.
Have you tried doing a full recompile? It usually solves these kinds of things that have no explanation. On Mon, 21 Mar 2005 23:40:14 -0600, Ben Everett <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Some more information on this since I spent a large majority of time working > on it. It seems to have something to do w/ interpolation. I can't reproduce > it reliably yet but it seems to happen when: > > 1) You jump and hit a model or the ceiling/roof of the static world, > it teleports you to either your spawn or your position a few seconds ago. > Timing this just right at round end can reproduce this. > > 2) There is also the problem that it will 'teleport' you to a location > that is NOT a spawn point (i.e. middle of the map, outside of the map, a > wall, etc) randomly. I can see nowhere on the server-side of the code that > is causing this. > > Any tips on where to look for a solution to this? > > _____ > > From: Ben Everett [mailto:[EMAIL PROTECTED] > Sent: Monday, March 21, 2005 1:06 AM > To: '[email protected]' > Subject: Random Respawn > > > For some reason at random intervals on random players the absolute position > of the player is set to the position of the point they spawned from. I've > been attempting to trace this bug for quite a few days now and haven't had > any luck, any tips on where to look or a possible fix? > > ~~~~~~~~~~~~~~~~~~~~~~~~ > > Codito Ergo Sum. > > Forsaken > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

