I'd just scan the code for all the places where it sets a player's
position - then try to work out if it could be being called when it is
being called.

Have you tried doing a full recompile? It usually solves these kinds
of things that have no explanation.


On Mon, 21 Mar 2005 23:40:14 -0600, Ben Everett <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Some more information on this since I spent a large majority of time working
> on it. It seems to have something to do w/ interpolation. I can't reproduce
> it reliably yet but it seems to happen when:
>
> 1)       You jump and hit a model or the ceiling/roof of the static world,
> it teleports you to either your spawn or your position a few seconds ago.
> Timing this just right at round end can reproduce this.
>
> 2)       There is also the problem that it will 'teleport' you to a location
> that is NOT a spawn point (i.e. middle of the map, outside of the map, a
> wall, etc) randomly. I can see nowhere on the server-side of the code that
> is causing this.
>
> Any tips on where to look for a solution to this?
>
>  _____
>
> From: Ben Everett [mailto:[EMAIL PROTECTED]
> Sent: Monday, March 21, 2005 1:06 AM
> To: '[email protected]'
> Subject: Random Respawn
>
>
> For some reason at random intervals on random players the absolute position
> of the player is set to the position of the point they spawned from. I've
> been attempting to trace this bug for quite a few days now and haven't had
> any luck, any tips on where to look or a possible fix?
>
> ~~~~~~~~~~~~~~~~~~~~~~~~
>
> Codito Ergo Sum.
>
> Forsaken
>
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>
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