I have a test map that loads a bit faster than the regualr maps and
has everything right at my finger tips.


On Tue, 22 Mar 2005 15:43:18 +0100, tei <[EMAIL PROTECTED]> wrote:
> I have a question:
>
> How people debug his mods?
>
> - With a Zoo map?
> - Help by some beta tester guys?
> - Its the debuggint buil-in in code?
>
> What its the favorite HL2 map for testing purposes?
>
> Do people here waste hours of precious precious coding time "beta
> testing" his own mods?
>
>
> McCormack, Chris wrote:
> > Perfect working code ! Quick print it out and frame it ;)
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Ben Everett
> > Sent: 21 March 2005 16:14
> > To: [email protected]
> > Subject: RE: [hlcoders] Anyone want to start a "What to do while
> > compiling hl2" list?
> >
> >
> > I just start doing some design work, come up with test cases for what I
> > wrote... I do a compile about once a day and spend a few hours doing some
> > pretty extensive testing to make sure it works perfectly.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
> > Mckern
> > Sent: Monday, March 21, 2005 8:31 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] Anyone want to start a "What to do while compiling
> > hl2" list?
> >
> > Nope
> >
> > The thing i hate, is trying to save, and visual studio
> > breaks the complie!
> >
> > --- garry <[EMAIL PROTECTED]> wrote:
> >
> >>Am I the only one that just carrys on programming?
> >>
> >>
> >>On Mon, 21 Mar 2005 21:55:14 +1100, NuclearFriend
> >><[EMAIL PROTECTED]> wrote:
> >>
> >>>Go and get another coffee
> >>>Play a game on my mobile phone
> >>>Pump my music until my ears bleed and try to stay
> >>
> >>conscious (IT'S FUN!)
> >>
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> >
> >>
> >
> > http://ammahls.com
> >
> >
> >
> >
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