The next SDK drop will contain updated code for the "te" command to
protect it.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Heritage
Sent: Thursday, March 24, 2005 12:12 PM
To: [email protected]
Subject: [hlcoders] ATTENTION: ALL HL MOD CODERS & VALVE

myg0t apparently figured out (by looking at the SDK) that valve left a
few testing commands in the client command. They made announcement on
their website www.myg0t.com and valve has since only patched counter
strike yesterday. I'm not really sure what the reasons for having the
"te" command in the client command other than for testing purposes,
maybe there is another reasons, however......

My advice to you all is to at least fix this in your mod. Its very easy
to do.. Just either comment out the lines or put #indef DEBUG #endif
statements around it.

line 1310 or around there, in client.cpp or search for this:
else if ( FStrEq( pcmd, "te" ) )

I plead with valve to patch deathwatch or at least the SDK for future
mods unless you have already done so.

Thank you.

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