I have a round based mod and when the player spawns they can turn etc but I do not want them to be able to fire primary or secondary weapon. I tried doing something like In the CHL2MP_Player::PreThink()
if ( HL2MPRules()->IsRoundFrozen() )
{
m_nButtons |= ~IN_ATTACK;
m_nButtons |= ~IN_ATTACK2;
}
Which does not work as expected.How could I disable the attack keys ?
r00t 3:16 CQC Gaming www.cqc-gaming.com
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