Your Gamerules should have this method defined and returning the same
key you used to encrypt the files:
virtual const unsigned char *GetEncryptionKey() { return NULL; }
We only use this for the weapon script files. Also the code looks for a
script file with the extension '.ctx' and if not found then fallbacks to
the .txt file of the same name.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave R.
Meyers
Sent: Tuesday, March 29, 2005 6:09 PM
To: [email protected]
Subject: [hlcoders] Anyone know how VICE works?
Just kind of curious. I was wondering how this works code wise.
I understand the command line stuff, but once the files are encrypted,
how do you use them in your mod?
Dave
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders