Very cool, thanks. Dave R. Meyers Starbreaker OZ Deathmatch
PS I love the bird AI! -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Finol Sent: Tuesday, March 29, 2005 7:36 PM To: [email protected] Subject: RE: [hlcoders] Anyone know how VICE works? Your Gamerules should have this method defined and returning the same key you used to encrypt the files: virtual const unsigned char *GetEncryptionKey() { return NULL; } We only use this for the weapon script files. Also the code looks for a script file with the extension '.ctx' and if not found then fallbacks to the .txt file of the same name. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave R. Meyers Sent: Tuesday, March 29, 2005 6:09 PM To: [email protected] Subject: [hlcoders] Anyone know how VICE works? Just kind of curious. I was wondering how this works code wise. I understand the command line stuff, but once the files are encrypted, how do you use them in your mod? Dave _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

