Okay, that was a dumb question, I figured it out within minutes of posting,
but I have another question since I'm now segfaulting.
Here's my code:
char message = "Here is your striiiiiing";
INetworkStringTable *g_pStringTableInfoPanel =
networkstringtable->FindTable("InfoPanel");
g_pStringTableInfoPanel->AddString( "string001", sizeof(message), message );
//CRASHES HERE ^
Msg(":-( Never gets here.\n");
Here's the backtrace of the crash:
#0 0x00359175 in memcpy ()
#1 0x00e3c5c5 in CNetworkStringTableItem::SetUserData ()
#2 0x00e39d15 in CNetworkStringTable::AddString ()
----- Original Message -----
From: "Daniel Jennings" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 31, 2005 5:05 PM
Subject: [hlcoders] String Table
> HL2DM SDK: From a source file I created, how can I access the String table
> in order to append my string to the table? I think the interface I want
is:
> INetworkStringTableContainer *networkstringtable = NULL;
>
> Which is from GameInterface.cpp
>
> This is probably a simple problem, but for the life of me I couldn't
figure
> it out.
>
> Thank you very much!
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders