Okay, that was a dumb question, I figured it out within minutes of posting,
but I have another question since I'm now segfaulting.

Here's my code:

char message = "Here is your striiiiiing";

INetworkStringTable *g_pStringTableInfoPanel =
networkstringtable->FindTable("InfoPanel");
g_pStringTableInfoPanel->AddString( "string001", sizeof(message), message );
//CRASHES HERE ^
Msg(":-( Never gets here.\n");


Here's the backtrace of the crash:
#0  0x00359175 in memcpy ()
#1  0x00e3c5c5 in CNetworkStringTableItem::SetUserData ()
#2  0x00e39d15 in CNetworkStringTable::AddString ()



----- Original Message -----
From: "Daniel Jennings" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 31, 2005 5:05 PM
Subject: [hlcoders] String Table


> HL2DM SDK: From a source file I created, how can I access the String table
> in order to append my string to the table? I think the interface I want
is:
> INetworkStringTableContainer *networkstringtable = NULL;
>
> Which is from GameInterface.cpp
>
> This is probably a simple problem, but for the life of me I couldn't
figure
> it out.
>
> Thank you very much!
>
>
> _______________________________________________
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>
>
>


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