In Source you can specify sets of textures in the models's QC file, which can be switched in code. I haven't done it myself, so I can't tell you what the QC file commands are or the C++, but I have read of this being done (on VERC forum I think).
ChromeAngel -----Original Message----- Message: 5 From: "r00t 3:16" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Date: Mon, 4 Apr 2005 08:19:36 -0400 Subject: [hlcoders] Was not sure where to ask about this but models / textures Reply-To: hlcoders@list.valvesoftware.com For the mod I am working on, I want to allow the ADMIN the ability to change the uniform camo's for the player models. I am not a modelor but, from looking at how models are done, There is a path set when you compile the model to where the texture for the model is placed Is it possible to change the texture via the game ? If code was added? Or would it just be easier to create the models with different camo's and just precache them all? r00t 3:16 CQC Gaming www.cqc-gaming.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders