Thanks,
I will look around there and see what I can find.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "ChromeAngel" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Monday, April 04, 2005 12:39 PM
Subject: [hlcoders] RE: Was not sure where to ask about this but models /
textures
In Source you can specify sets of textures in the models's QC file, which
can be switched in code. I haven't done it myself, so I can't tell you
what
the QC file commands are or the C++, but I have read of this being done
(on
VERC forum I think).
ChromeAngel
-----Original Message-----
Message: 5
From: "r00t 3:16" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Date: Mon, 4 Apr 2005 08:19:36 -0400
Subject: [hlcoders] Was not sure where to ask about this but models /
textures
Reply-To: hlcoders@list.valvesoftware.com
For the mod I am working on, I want to allow the ADMIN the ability to
change
the uniform camo's for the player models.
I am not a modelor but, from looking at how models are done, There is a
path
set when you compile the model to where the texture for the model is
placed
Is it possible to change the texture via the game ? If code was added?
Or would it just be easier to create the models with different camo's and
just precache them all?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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