I have also experienced problems when doing weird stuff with memory (writing outside of allocated areas, etc.) a long time ago. MSVC's Debug build ran fine, Release crashed. I don't know how good Valve's memory manager is; I have used "mmgr" from Paul Nettle back then which worked fine for my purposes.
Ben Everett schrieb:
Debug build in Visual Studio will assign default values to variables... while in release build if you don't assign a default value in the constructor or some initialization function you are just SOL. 90% of the time assigning default values will fix this problem.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend Sent: Saturday, April 09, 2005 2:51 AM To: [email protected] Subject: [hlcoders] Crashing without debugger
-- [ Picked text/plain from multipart/alternative ] Well I have made the mistake of not testing my builds regularly without the debugger and now I am paying the price. Upon compiling a Release build and giving it to my team, it now refuses to load a map when run without a debugger. I get a "blah referenced memory at blah, memory could not be read" error.
Does anyone know where I can start to try and fix this problem? I've tried to remove newer code but it seems to make no difference (so far, if I get no help from here I'll just keep tearing stuff out until I find the problem).. What are the major differences between running something with a debugger and without one (I'd imagine nothing except that it would run slower)?
PS The result is the same for debug or release builds. ;( --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

