Yeh it brakes all my animations :P

On Apr 10, 2005 12:55 AM, Patrick Flanagan <[EMAIL PROTECTED]> wrote:
> That was it, as far as I saw.
>
> It looks like the only change in the baseanimating files was to change a
>
> BEGIN_SEND_TABLE
>
> to
>
> BEGIN_SEND_TABLE_NOBASE
>
> Does anyone know what the difference is?
>
> On Apr 9, 2005 7:51 PM, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> > Well running a check on the entire hl2mp sdk only 3 files were changed.
> >
> > c_baseanimationoverlay.cpp  --> cl_dll
> > BaseAnimationOverlay.cpp    --> dlls
> > player_lagcompensation.cpp   --> dlls
> >
> > That everything for the hl2mp sdk ?
> > ( Sorry did not check the MP SDK )
> >
> > r00t 3:16
> > CQC Gaming
> > www.cqc-gaming.com
> > ----- Original Message -----
> > From: "Patrick Flanagan" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Saturday, April 09, 2005 7:36 PM
> > Subject: Re: [hlcoders] SDK update has optimized bandwidth usage?
> >
> > > Thanks!
> > >
> > > On Apr 9, 2005 4:46 PM, Stephen Micheals <[EMAIL PROTECTED]>
> > > wrote:
> > >> http://valve-erc.com/srcsdk/prerelease_notes.html
> > >>
> > >> On Apr 9, 2005 12:32 PM, Patrick Flanagan <[EMAIL PROTECTED]> wrote:
> > >> > I'm currently trying to figure out if I should update my mod to the
> > >> > latest SDK codebase. Does anyone know what has been changed in the SDK
> > >> > update to optimize bandwidth usage?
> > >> >
> > >> > Thanks
> > >> >
> > >> > Patrick
> > >>
> > >> _______________________________________________
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> > >>
> > >>
> > >
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> > >
> > >
> >
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>
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--
- Ben Davison
- http://www.shadow-phoenix.com

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