hehe
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Ben Davison" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, April 09, 2005 8:26 PM
Subject: Re: [hlcoders] SDK update has optimized bandwidth usage?
Yeh it brakes all my animations :P
On Apr 10, 2005 12:55 AM, Patrick Flanagan <[EMAIL PROTECTED]> wrote:
That was it, as far as I saw.
It looks like the only change in the baseanimating files was to change a
BEGIN_SEND_TABLE
to
BEGIN_SEND_TABLE_NOBASE
Does anyone know what the difference is?
On Apr 9, 2005 7:51 PM, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> Well running a check on the entire hl2mp sdk only 3 files were changed.
>
> c_baseanimationoverlay.cpp --> cl_dll
> BaseAnimationOverlay.cpp --> dlls
> player_lagcompensation.cpp --> dlls
>
> That everything for the hl2mp sdk ?
> ( Sorry did not check the MP SDK )
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> ----- Original Message -----
> From: "Patrick Flanagan" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, April 09, 2005 7:36 PM
> Subject: Re: [hlcoders] SDK update has optimized bandwidth usage?
>
> > Thanks!
> >
> > On Apr 9, 2005 4:46 PM, Stephen Micheals <[EMAIL PROTECTED]>
> > wrote:
> >> http://valve-erc.com/srcsdk/prerelease_notes.html
> >>
> >> On Apr 9, 2005 12:32 PM, Patrick Flanagan <[EMAIL PROTECTED]>
> >> wrote:
> >> > I'm currently trying to figure out if I should update my mod to
> >> > the
> >> > latest SDK codebase. Does anyone know what has been changed in the
> >> > SDK
> >> > update to optimize bandwidth usage?
> >> >
> >> > Thanks
> >> >
> >> > Patrick
> >>
> >> _______________________________________________
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> >>
> >>
> >
> > _______________________________________________
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> >
> >
> >
>
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--
- Ben Davison
- http://www.shadow-phoenix.com
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