-- [ Picked text/plain from multipart/alternative ] Ok, well the problem with me attaching (I discussed this on here before with Helk) is that the debugger continuously breaks to a piece of code that destroys the VGUI panels. My problem appears to happen after that bit of code, so I can't reach the real problem.
But I also bring good news! :) By randomly removing my ents from the code, I managed to narrow it down to one. So thanks for the help fellas, I'll let you know exactly what it was when I find it. And I've learnt a bit on the way. %D On Apr 11, 2005 12:11 AM, Imperio59 <[EMAIL PROTECTED]> wrote: > > Nuclear, i had the same problem on one of my builds a while back with > the scoreboard, there IS a way to debug and still make it act as if it > was running without the debugger: > You need to launch the game, then attach to the hl2 process. It will not > have done all the "safe memory" stuff the debugger usually does on > launch, but when it crashes it should point to the line causing the > crash, or something close. > Good luck, my crash took me a week to fix, turns out it was a problem > with a color-returning function :) > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.9.5 - Release Date: 07/04/2005 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

