--
[ Picked text/plain from multipart/alternative ]
Ok, well the problem with me attaching (I discussed this on here before with
Helk) is that the debugger continuously breaks to a piece of code that
destroys the VGUI panels. My problem appears to happen after that bit of
code, so I can't reach the real problem.

But I also bring good news! :)

By randomly removing my ents from the code, I managed to narrow it down to
one. So thanks for the help fellas, I'll let you know exactly what it was
when I find it. And I've learnt a bit on the way. %D

On Apr 11, 2005 12:11 AM, Imperio59 <[EMAIL PROTECTED]> wrote:
>
> Nuclear, i had the same problem on one of my builds a while back with
> the scoreboard, there IS a way to debug and still make it act as if it
> was running without the debugger:
> You need to launch the game, then attach to the hl2 process. It will not
> have done all the "safe memory" stuff the debugger usually does on
> launch, but when it crashes it should point to the line causing the
> crash, or something close.
> Good luck, my crash took me a week to fix, turns out it was a problem
> with a color-returning function :)
>
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.9.5 - Release Date: 07/04/2005
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to