Hey, One of my mappers just sent me his new map, where he used hl2dm.fgd instead of base.fgd (since i use source code only sdk as a base, this could be the problem, but...) somehow, whenever i get close to his ember particles, i get the assert from C_BaseEntity::GetAbsOrigin firing, wich is this one: Assert( s_bAbsQueriesValid );
I checked, and this apparently means the embers are being created during the beginning of a frame for some weird reason, something wich apparently shouldn't be happening. They are displaying and working fine, but they still are calling GetAbsOrigin() at the wrong moment, and this bothers me. I asked him to switch to base.fgd and we'll see if it fixes that, but otherwise, can the valve folks tell me if they have an idea on how/why this could be happening? Thanks. Imperio59
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