Looking at the source of the map which is giving me the same error.
env_embers is used also in the map which is causing the asserts.

Im starting to think valve isn't quite sure either, seems like this is a bug
they are trying to work out.
Sure is alot of Assert( s_bAbsQueriesValid ); in the code.
I only see a couple of places where this gets set to false.

s_bAbsQueriesValid gets set via this function
void C_BaseEntity::SetAbsQueriesValid( bool bValid )


Set to false in the below file cldll_client_int.cpp

OnRenderStart()
C_BaseEntity::SetAbsQueriesValid( false );


CHLClient::FrameStageNotify case FRAME_NET_UPDATE_START: C_BaseEntity::SetAbsQueriesValid( false );




r00t 3:16 CQC Gaming www.cqc-gaming.com




----- Original Message ----- From: "Imperio59" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, April 13, 2005 9:51 PM Subject: [hlcoders] Re: C_Embers::C_Embers() causing a "rare" assert.


Well i made a function that returns s_bAbsQueriesValid, and put an if
block around the statement in C_Embers().
The problem is coming from SortOrigin from CSimpleEmitter that is
causing this to happen, so i'm guessing all particle entities are
concerned. I did a search around and s_bAbsQueriesValid is false only
during the beginning of a frame / net frame, when entities states are
being updated is my guess. So it's being called at the wrong moment,
why, i dunno. Wich is why i was hoping valve would take a lookie at the
problem ;)


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