Looking at the source of the map which is giving me the same error. env_embers is used also in the map which is causing the asserts.
Im starting to think valve isn't quite sure either, seems like this is a bug they are trying to work out. Sure is alot of Assert( s_bAbsQueriesValid ); in the code. I only see a couple of places where this gets set to false.
s_bAbsQueriesValid gets set via this function void C_BaseEntity::SetAbsQueriesValid( bool bValid )
Set to false in the below file cldll_client_int.cpp
OnRenderStart() C_BaseEntity::SetAbsQueriesValid( false );
CHLClient::FrameStageNotify case FRAME_NET_UPDATE_START: C_BaseEntity::SetAbsQueriesValid( false );
r00t 3:16 CQC Gaming www.cqc-gaming.com
----- Original Message ----- From: "Imperio59" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, April 13, 2005 9:51 PM Subject: [hlcoders] Re: C_Embers::C_Embers() causing a "rare" assert.
Well i made a function that returns s_bAbsQueriesValid, and put an if block around the statement in C_Embers(). The problem is coming from SortOrigin from CSimpleEmitter that is causing this to happen, so i'm guessing all particle entities are concerned. I did a search around and s_bAbsQueriesValid is false only during the beginning of a frame / net frame, when entities states are being updated is my guess. So it's being called at the wrong moment, why, i dunno. Wich is why i was hoping valve would take a lookie at the problem ;)
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