When a player is not in your view, you dont receive any info from that
client such as origin, or view angles(check out
CBasePlayer::ShouldTransmit); however,  I was under the impression
that deadflag was inside another networked class that would always
transmit regardless of location, either that is not true, or somewhere
in the client code, deadflag is not set up properly.  I'm not really
great with the new hl2 networked class stuff, so at least for a hack,
you could set up a basic message that you send to all clients when a
player dies to set the client deadflag. Look for examples of hud
messaging... ITS VERY easy to set up in hl2.. hl1 was a bit more of a
pain

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