When a player is not in your view, you dont receive any info from that client such as origin, or view angles(check out CBasePlayer::ShouldTransmit); however, I was under the impression that deadflag was inside another networked class that would always transmit regardless of location, either that is not true, or somewhere in the client code, deadflag is not set up properly. I'm not really great with the new hl2 networked class stuff, so at least for a hack, you could set up a basic message that you send to all clients when a player dies to set the client deadflag. Look for examples of hud messaging... ITS VERY easy to set up in hl2.. hl1 was a bit more of a pain
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