Ben,

welcome...


r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Ben Davison" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, April 21, 2005 9:18 AM Subject: Re: [hlcoders] Drawing crosshair to the screen


Thanks for the contribution :) Might come in handy sometime :)

On 4/21/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
I had asked this awhile back and a couple of people had some suggestions
like, animated textures etc.

Well there isn't many people who know how to do this without using a
texture
or a font icon.

Well CSS does not use a texture or an icon I do not believe because I
searched just about every texture file and font file for CSS for a
crosshair...

Anyways you can draw the lines to the screen and once you get them drawn
you
can then animate the crosshair to do whatever...

Here is the snippet of code so you can at least draw the crosshair to the
screen..
(I used CHudZoom to get an idea of how to draw lines to the hud...)

(Valve if this is not the best way of going about this let me know)

CHudCrosshair::Paint()
{
....
// Verticle Reticle -r00t
surface()->DrawSetColor( 0,255,0,200 );
surface()->DrawFilledRect(xpos , 287, xpos + 1, 287 + 10 );
surface()->DrawFilledRect(xpos , 297, xpos, 297 + 6 );
surface()->DrawFilledRect(xpos , 303 , xpos + 1, 303 + 10 );
// Horizontal Reticle -r00t
surface()->DrawFilledRect( 387 , ypos, 387 + 10, ypos + 1 );
surface()->DrawFilledRect( 397 , ypos, 397 + 6, ypos);
surface()->DrawFilledRect(403 , ypos , 403 + 10 , ypos + 1 );
....
}

                                    |
This will just a draw ---- ----
                                    |

Hopefully someone finds this useful.

r00t 3:16
CQC Gaming
www.cqc-gaming.com

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--
- Ben Davison
- http://www.shadow-phoenix.com

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