No the hitboxes seem to lag behind when you run / duck / jump etc in CSS and HL2. So if you are running forward the hitbox is actually behind you a little bit until you stop.
Try it and you will see what I mean.
I believe it is a bug of some kind maybe valve can clue us in as to why this is happening.
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Matt Boone" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, April 27, 2005 4:17 PM Subject: RE: [hlcoders] HitBoxes ?
Do your hitboxes extend outside of the bounding box?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Dance Sent: Wednesday, April 27, 2005 1:04 PM To: [email protected] Subject: Re: [hlcoders] HitBoxes ?
We are noticing this too. The hitboxes seem like they should work using sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass right through the hitbox, particularly the head hitbox. Anyone know what the root cause of this is?
--JD
On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote:
Anyone notice when you run / crouch / jump etc The hit box is off? It seemed to do this is CS:S also and I thought it was a CS:S bug. However it is also doing the same thing in the MP SDK..
Anyone else notice this?
r00t 3:16 CQC Gaming www.cqc-gaming.com
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