If it an entity that is set up to always transmit, it will transmit its
state to any connecting client and create the client-side counterpart,
and transmit deltas from then on. See the player resource for a good
example of this.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Heritage
Sent: Tuesday, May 10, 2005 7:20 PM
To: [email protected]
Subject: [hlcoders] networked entity question

Id like to build a networked entity class for my voting structure in my
mod. however, one thing is bugging me. I have a global pointer to my
main voting entity and i want a corresponding client side counterpart.
But i only create this entity once during the lifetime of a server. It
has to live outside game rules and the level. So my questing is, when
clients connect, how/when does the client side entity get created if at
all?

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