If it an entity that is set up to always transmit, it will transmit its state to any connecting client and create the client-side counterpart, and transmit deltas from then on. See the player resource for a good example of this.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Heritage Sent: Tuesday, May 10, 2005 7:20 PM To: [email protected] Subject: [hlcoders] networked entity question Id like to build a networked entity class for my voting structure in my mod. however, one thing is bugging me. I have a global pointer to my main voting entity and i want a corresponding client side counterpart. But i only create this entity once during the lifetime of a server. It has to live outside game rules and the level. So my questing is, when clients connect, how/when does the client side entity get created if at all? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

