The SDK will be updated around the time when the lost coast is released. If you follow the steps in our source control doc (http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html), then you can start using the current SDK now and you will be able to integrate the changes that lost coast includes easily.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern Sent: Wednesday, May 11, 2005 6:03 PM To: [email protected] Subject: [hlcoders] Modifying The Lost Cost I'm just wondering what people needs to do, to be able to mod "The Lost Coast" when its out in a few months. I'm only going on the PCG interview, but what are the "4 Levels" that are used in the textures? Second, will there be a sdk, or will teams just be able to add maps? Will HDR be ported to d0d:s, cs:s, hl2/dm, etc? I'm just trying to work out what code base to build my mod on, and the more infomation i have the better informed my choices Thanks Adam http://ammahls.com __________________________________ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

