The SDK will be updated around the time when the lost coast is released.
If you follow the steps in our source control doc
(http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html),
then you can start using the current SDK now and you will be able to
integrate the changes that lost coast includes easily.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
"amckern" Mckern
Sent: Wednesday, May 11, 2005 6:03 PM
To: [email protected]
Subject: [hlcoders] Modifying The Lost Cost

I'm just wondering what people needs to do, to be able to mod "The Lost
Coast" when its out in a few months.

I'm only going on the PCG interview, but what are the
"4 Levels" that are used in the textures?

Second, will there be a sdk, or will teams just be able to add maps?

Will HDR be ported to d0d:s, cs:s, hl2/dm, etc?

I'm just trying to work out what code base to build my mod on, and the
more infomation i have the better informed my choices

Thanks

Adam

http://ammahls.com




__________________________________
Yahoo! Mail Mobile
Take Yahoo! Mail with you! Check email on your mobile phone.
http://mobile.yahoo.com/learn/mail

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to