Thanks to everyone

Mike, i will do so with the code, and work from there,
seeing the mod is a free flowing single player
enviroment, the lost coast, will prove to be a good
test on my ideas

Adam


--- Mike Dussault <[EMAIL PROTECTED]> wrote:
> The SDK will be updated around the time when the
> lost coast is released.
> If you follow the steps in our source control doc
>
(http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html),
> then you can start using the current SDK now and you
> will be able to
> integrate the changes that lost coast includes
> easily.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Adam
> "amckern" Mckern
> Sent: Wednesday, May 11, 2005 6:03 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Modifying The Lost Cost
>
> I'm just wondering what people needs to do, to be
> able to mod "The Lost
> Coast" when its out in a few months.
>
> I'm only going on the PCG interview, but what are
> the
> "4 Levels" that are used in the textures?
>
> Second, will there be a sdk, or will teams just be
> able to add maps?
>
> Will HDR be ported to d0d:s, cs:s, hl2/dm, etc?
>
> I'm just trying to work out what code base to build
> my mod on, and the
> more infomation i have the better informed my
> choices
>
> Thanks
>
> Adam
>
> http://ammahls.com
>
>
>
>
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http://ammahls.com




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