So I went ahead and created my own frontend to motionmapper and processed
all the sdk example anims with my custom models skeleton as the target,
compiled the resulting anims and brought the model into HLMV, to my dismay
the anims were exactly the same as before. I then ran windiff, and yes -
they were virtually identical. So I looked closer at the source:

s_source_t *MotionMap( s_source_t *pSource, s_source_t *pTarget )
{
#if 0
    // Process motion mapping into out and return that
    s_source_t *out = new s_source_t;

    return out;
#else
    // Just returns the start animation, to test the Save_SMD API.
    return pSource;
#endif
}

So as it stand currently MotionMapper is no more than a cruel joke hehe. Any
idea when we'll see the real thing?

Justin



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