r00t 3:16 wrote:
Does anyone know (please do not post it if you do know) how the speed hack
actually works?
It seems they are somehow changing a variable in memory ? Or are they
tricking the server somehow ?

Usually the client's system clock is running faster (slower?) than normal, I can't remember which way the system clock needs to go to make the game engine think time is passing more slowly. Your client machine is running faster than normal so normal movement speed on your machine become high movement speed on the server (who's running on a different clock speed).

If the client's game engine is ticking faster/slower than the server's
game engine, the client will be able to move larger distances over the
same amount of time.  It's sort of like the reverse of Einstein's theory
of relativity.  Distances become smaller for people who are moving
faster in time (or something like that).

--
Jeffrey "botman" Broome

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