Sometimes a player will lag out for a couple seconds and then when his
posistion is updated he "jumps" to his actual location. It seems like
that would appear to be a speed hack if you weren't checking an
"average" speed for a long enough period of game history (10-20
seconds?).

I think the problem of detecting a speed hack is much more complex
than it sounds at first.



On 5/19/05, Andrew (British_Bomber) <[EMAIL PROTECTED]> wrote:
> If the server knows that you are reloading and won't let you reload
> any faster, why can't it stop you from walking or running, hell even
> firing really fast?  I know there are a lot of ambiguous cases like
> teleporters and stuff, but still it seems a bit odd that you can haul
> balls accross a map and the server couldn't care less, yet it controls
> how long it takes you to reload your gun.
>
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