Yeah i can see what you mean

DM_Underpass

http://img265.echo.cx/img265/7127/dmunderpass00024wi.jpg
HL2CTF

http://img265.echo.cx/img265/3429/dmunderpass00009lx.jpg
HL2:DM

I have more, but yeah, i can see what you mean

--- "r00t 3:16" <[EMAIL PROTECTED]> wrote:
> No the multiplayer code.
> Halflife 2 Multiplayer SDK
> Compared to the Half Life 2 Deathmatch..
> The Half Life 2 Multiplayer SDK is the Half Life 2
> Deathmatch code right?
>
> If so then why the big difference ?
> Load half life 2 deathmatch climb a ladder in
> dm_lockdown.
> Then install Half Life 2 Multiplayer SDK compile and
> climb a ladder in
> dm_lockdown.. HUGE difference.
>
> I just ran 2 tests again and it seems the velocity
> in hl2 deathmatch
> fluxuates from 0.00 - 0.01  that is standing still
> (hard to read tho cause
> it kind of is fast)
>
> Once on a ladder in hl2 deathmatch you velocity
> fluxuates about the same
> standing still but your z position does not fluxuate
> at all..
>
> In the hl2mp sdk standing still  your velocity is
> around 0.00 to 0.04
> standing still
>
> On a ladder however standing still your velocity
> jumps all over the places
> and so does your z position which makes it very very
> jerky.
>
> Hope I explained that well enough :)
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
>
>
> ----- Original Message -----
> From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Thursday, May 19, 2005 12:06 AM
> Subject: Re: [hlcoders] Why do the ladders work
> smooth in hl2 death match
> but not the sdk?
>
>
> > QUOTE
> >
> > tests it is the hl2mp sdk code in general. I have
> not
> > tried it with the MP SDK though ....
> >
> > /QUOTE
> >
> > Do you mean SP?
> >
> >
> > --- "r00t 3:16" <[EMAIL PROTECTED]> wrote:
> >> Subject sum's it up..
> >> I try a ladder in hl2 death match and it is
> smooth
> >> as as be.
> >> No jerking on dm_lockdown map
> >>
> >> I install a fresh copy of the hl2mp sdk compile,
> >> run dm_lockdown go to the same ladder and get on
> it
> >> and it is jerky..
> >>
> >> Once you get people in the server with the hl2mp
> sdk
> >> it really jerks badly
> >> going up or down ladders.
> >>
> >> Does anyone know why the hl2 death match code
> works
> >> fine but the hl2mp sdk
> >> does not?
> >>
> >> When using cl_showpos 1 on the ladder in Half
> Life 2
> >> Deathmatch the z
> >> position doesn't not move at all.
> >> and your velocity is bounces from 0.03 to 0.00
> >>
> >> In the hl2mp sdk z position bounces about 0.60 up
> >> and down and your velocity
> >> bounces from 1 - 8 and you aren't moving.
> >>
> >> Is it a bug of some sort with the sdk ?
> >>
> >> Any help would be greatly appreciated as I have
> >> spent about 2 hours trying
> >> to figure it out.... I thought it could of been
> my
> >> code but after doing some
> >> tests it is the hl2mp sdk code in general. I have
> >> not tried it with the MP
> >> SDK though ....
> >>
> >>
> >> r00t 3:16
> >> CQC Gaming
> >> www.cqc-gaming.com
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or
> view
> >> the list archives, please visit:
> >>
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > http://ammahls.com
> >
> >
> >
> >
> > Yahoo! Mail
> > Stay connected, organized, and protected. Take the
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> >
> >
> > _______________________________________________
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> view the list archives,
> > please visit:
> >
>
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> >
> >
> >
>
>
> _______________________________________________
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>
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