The provided menu feature is a whole different kind of unfriendly
though. While the radio dialog may prevent a player from switching
weapons, sending a radio command, or navigating a buy menu, having them
completely pause their game is a lot worse.

I think it'd be better if you made it a combination of the two. Have a
normally unused key that triggers dialogs and have those dialogs appear
in-game and have them easily answered with or without a mouse.

Alfred Reynolds wrote:
3rd party plugins have been using a hack to trigger an unused bit of
game code. We provide them with another, maintained, user friendlier
version of menus that work across all mods, they need to start using
that.

- Alfred

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