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Hi people. You should take a look at sdk_postprocess that valve included in
the sdk. Take a look also at "authoring shaders". I have already finished my
NV and it looks great using shaders. The idea is to render the scene to a
texture, which your shader will use, convert it to greyscale, apply an
amplification factor (multiply) and double or so the green component. You
can improve it adding a noise texture.
Think of a shader as a material, so you have to apply this NV material to a
full-screen quad. As I have told you before, the key is in sdk_postprocess.


2005/5/23, Ian Warwick <[EMAIL PROTECTED]>:
>
> I heard CS:S NVG is a shader, but if it is, then I can't find the files
> for it in any of the GCF files. The main problem is if the players PC's
> hardware supports shaders, but personally I would'nt let that be a
> problem.
>
> Shaders are a bit to deep for me at the moment, to do anything original
> and decent you need a good grasp of mathematics, however there are tools
> that make it easier, Nvidia's rendermonkey is quite cool.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> (British_Bomber)
> Sent: 23 May 2005 14:06
> To: [email protected]
> Subject: [hlcoders] Nightvision
>
> I appologize if this a really dumb question.
>
> I have my NVG completely finished except for the effect itself. I was
> hoping to recreate real nightvision by simply amplifying the original
> lights, except for the fact I can't get information about the original
> lights it's perfect...
>
> So I decided for right now just to use our mod's original NVG effect....
> a massivly bright dlight. Simple enough except for the fact that the
> dlights I use decided not to have an option for their brightness. Am I
> just blind?
>
> Also does anyone know how CS:S did the NVG, same thing? (my CS:S decided
> to stop working on me a few weeks back so I haven't been able to look at
> it )
>
> Or even, I've heard people talking about using shaders, but I am cluless
> on how to implement that, any general pointers, hell even pro's and
> cons.
>
> Anyway :D Thanks for any help on such a nub subject
>
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