yes set #define PLAYER_FLAG_BITS 10 and add FL_PRONE where you want then increment ALL the flags under that one so if you placed it before FL_WATERJUMP you would change it to #define FL_WATERJUMP (1<<3) and increment each flag under it by one from FL_ONTRAIN all the way to FL_UNBLOCKABLE_BY_PLAYER.
On 5/25/05, r00t 3:16 <[EMAIL PROTECTED]> wrote: > oops, no he didn't replace it did not see it below the FL_PRONE.. > So I guess just moving > #define PLAYER_FLAG_BITS 9 > to > #define PLAYER_FLAG_BITS 10 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders