yes set
#define PLAYER_FLAG_BITS     10
and add FL_PRONE where you want then increment ALL the flags under
that one so if you placed it before FL_WATERJUMP you would change it
to
#define   FL_WATERJUMP         (1<<3)
and increment each flag under it by one from FL_ONTRAIN all the way to
FL_UNBLOCKABLE_BY_PLAYER.

On 5/25/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> oops, no he didn't replace it did not see it below the FL_PRONE..
> So I guess just moving
> #define PLAYER_FLAG_BITS     9
> to
> #define PLAYER_FLAG_BITS     10

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