There is a 32 bit limit though. So going beyond (1<<31)
I didn't think that would work?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Stephen Micheals" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, May 26, 2005 1:30 AM
Subject: Re: [hlcoders] Player specific flags
yes set
#define PLAYER_FLAG_BITS 10
and add FL_PRONE where you want then increment ALL the flags under
that one so if you placed it before FL_WATERJUMP you would change it
to
#define FL_WATERJUMP (1<<3)
and increment each flag under it by one from FL_ONTRAIN all the way to
FL_UNBLOCKABLE_BY_PLAYER.
On 5/25/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
oops, no he didn't replace it did not see it below the FL_PRONE..
So I guess just moving
#define PLAYER_FLAG_BITS 9
to
#define PLAYER_FLAG_BITS 10
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