you might want to add a save sub class, that kills the
entity when the level changes / saved, but records the
value, then upon the next level it re creates its
self, with the recoreded value, i dont know what it
is, but take a hint from the ammo class, and see how
they get kept over level changes

--- Heritage <[EMAIL PROTECTED]> wrote:

> I have an some entities that I create in code that I
> do not want to be
> deleted when a level changes. Do I need to set up a
> class name
> exclusion somewhere? I don't see anything uniqe in
> CBasePlayer and i
> know that has to be somewhat preserved from level to
> level.
>
> This entity is not part of a level and should not be
> destroyed until
> the game ends. As it is right now, when the level
> restarts, this
> entity's variable values and subclasses are wiped
> out entirely. But
> the entity itself is still valid. The int's values
> turn to -17891602,
> floats to -1.5883997e+038... you get the picture.
> The funny thing is,
> the entity is still valid! its like its being
> recreated.
>
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