Hey, I'm looking for some info on materials, if anyone has tried this before: I'm a meshbuilder to create a quad in the world and project my texture on it. For now, the texture is not animated, but the animated art will be done soon and i'm wondering this: My call to this meshbuilder is in CViewRender::RenderView() (so it is drawn every frame), and i use the same material pointer for both calls. Will the engine automatically go through the frames without my doing anything, or will i need to manually increment the frame count and do the logic for that in my code, since the mesh is redrawn from scratch every frame?
I think the engine will handle this for me, but i am not sure at all, that's why i'm asking... Also, is there a way to reset the frame count to 0, and to have 2 meshbuilders using the same animated material but have them each be at a different frame number (they would operate independently)? -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.2 - Release Date: 04/06/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

