On 6/6/05, Teddy <[EMAIL PROTECTED]> wrote: > Have a dig around in CBasePlayer::PhysicsSimulate() to see how it runs > the player commands (#2779 of /dlls/player.cpp). It only runs the > physics once per frame. Increasing the number of commands per packet > won't change this...
A: The engine is what controls this not the mod dll. B: Please explain how you can get a speed hack from the client without sending more packets and/or commands. I don't mind being proven wrong, however that may require you provide an alternate explanation instead of just saying I'm wrong. Jeff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders