To have a concept of future time you have to synced clocks. The engine does
have a svc_time event the server can send, this event is not adequate to
compensate for network lag (and does not need to be). You would not be
guaranteed the clocks were exactly in sync. That is why (and rightfully so)
the calcs use deltas in time rather than absolute time comparisons.

" I think it should be up to the
server admin to choose to support HPB's if it's the main reason speed
hacks exist."

Even low ping players could still speed hack. Some one with a ping of 40
could speed hack and move at twice the speed of everyone else and appear to
the server as a player with a ping of 80.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn
Sent: Wednesday, June 08, 2005 1:43 AM
To: [email protected]
Subject: Re: [hlcoders] Speed hack detection, was new SDK version is live

Two things, first wouldn't lagged players be sending you older
packets/times not future ones? Second, I think it should be up to the
server admin to choose to support HPB's if it's the main reason speed
hacks exist.

Jeff

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