Hello Andrew, Maybe it would be good to create timer that runs for 30 seconds or so after map is loaded and all players who connected are frozen - after 30 seconds unfreze them and start playing. Afcourse adding something like timer for connected waiting players would be nice.
Another way is to reset map after 30 seconds (like i saw in css) - map restarting can be easily implemented when you read source wiki tutorial. I dont know why would you need to stop spawning entities or simulate slowing down server. I assume you dont reely need to do that. After all in some time most of clients will load levels as fast as servers. Wednesday, June 15, 2005, 1:19:18 AM, you wrote: > lol That's one way to stop the server doing anything :D > you could also do > for( int i = 0; i < 60000; i++ ) > for(int j = 0; j < 60000; j++ ) > for(int k = 0; k < 60000; k++ ) > that would slow the server down quite a bit, but the best way would > probably be something like creating a boolean in your game rules, and > also a float > fx. > bool m_bGameStarted; > float m_flStartTime; > then setting m_flStartTime to gpGlobals->curtime + 10.0f or something. > and m_bGameStarted to false. > then in your think function add a check for if m_bGameStarted is > false, and if m_flStartTime is less than or equal to the current time > then change m_bGameStarted to true. > In your spawn function, whether it be the players or the gamerules > that checks if the player can spawn simply don't allow them to spawn > if m_bGameStarted is false. > There are a couple of things you will need to expand on to get it > working right but that's the general idea :D > Hope it helps > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Best regards, hp mailto:[EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

