Alfred,

Thanks for the fast reply.

Damn-it! I was hoping I could use this from a server plug-in to make
map entities in their proper classes from entity strings.

The API's in class IVEngineServer only know about raw edicts, and
whilst there are utility functions to get a CBaseEntity pointer from
an edict pointer, that doesn't help us at all with what I asked.

Surely the engine DLL's maploader must have a similar function
to the discontinued one?

Could we please have that one added to one of the Engine Interfaces
next SDK Update?

Or is there some other way to do this from a plug-in with existing
Valve-supported API's ?


At 03:01 PM 6/16/2005, you wrote:
That function has long been removed from the codebase.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Thursday, June 16, 2005 2:49 PM
To: HLCoders
Subject: [hlcoders] Source SDK - Creating Map Entities - missing
function?

Any Valve Programmer:

In BASEENTITY at line #301, I see:

         // creates an entity and calls all the necessary spawn
functions
         extern void SpawnEntityByName( const char *className,
CEntityMapData *mapData = NULL );

Which library is this function contained in?

I can't seem to find it anywhere.


Michael A. Hobson
email: [EMAIL PROTECTED]
(310) 344-3585 (cell)

Michael A. Hobson
email: [EMAIL PROTECTED]
(310) 344-3585 (cell)


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