Alfred, Thanks for the fast reply.
Damn-it! I was hoping I could use this from a server plug-in to make map entities in their proper classes from entity strings. The API's in class IVEngineServer only know about raw edicts, and whilst there are utility functions to get a CBaseEntity pointer from an edict pointer, that doesn't help us at all with what I asked. Surely the engine DLL's maploader must have a similar function to the discontinued one? Could we please have that one added to one of the Engine Interfaces next SDK Update? Or is there some other way to do this from a plug-in with existing Valve-supported API's ? At 03:01 PM 6/16/2005, you wrote:
That function has long been removed from the codebase. - Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael A. Hobson Sent: Thursday, June 16, 2005 2:49 PM To: HLCoders Subject: [hlcoders] Source SDK - Creating Map Entities - missing function? Any Valve Programmer: In BASEENTITY at line #301, I see: // creates an entity and calls all the necessary spawn functions extern void SpawnEntityByName( const char *className, CEntityMapData *mapData = NULL ); Which library is this function contained in? I can't seem to find it anywhere. Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell)
Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders