I think they just want to have their opinion aired, hoping that it
might make a difference.

Some sort of "pure" cvar seems like the best option. Maybe add it to
the existing interface, something like engine->SetUnPure();

That way server plugins that were admin oriented (ban/kick/slay/slot
reservation/etc.) could still be in the "pure" mode. If any custom
content or additional gameplay was used, the plugin could let the
engine know that it was doing so.

There has to be some level of custom content that is "allowed." The
worst case scenario is to limit content only to what's in the gcf
files. Those custom maps were ruining the comon theme and feel of CSS
anyway, especially the rats type maps.   :)

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