I think they just want to have their opinion aired, hoping that it might make a difference.
Some sort of "pure" cvar seems like the best option. Maybe add it to the existing interface, something like engine->SetUnPure(); That way server plugins that were admin oriented (ban/kick/slay/slot reservation/etc.) could still be in the "pure" mode. If any custom content or additional gameplay was used, the plugin could let the engine know that it was doing so. There has to be some level of custom content that is "allowed." The worst case scenario is to limit content only to what's in the gcf files. Those custom maps were ruining the comon theme and feel of CSS anyway, especially the rats type maps. :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

