Cheers, this is the only way I can think of is to keep a pointer to the current beam and adjust it's alpha over time.
Cheers :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of bob Sent: 21 June 2005 05:58 To: [email protected] Subject: RE: [hlcoders] How to make a beam fade out? You could do some sort of tick counter to decrease the alpha of the beam Thanks Again --- --- Robert I Chatman III --- www.swallowbush.com --- [EMAIL PROTECTED] --- (408) 569-4436 -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Warwick Sent: Monday, June 20, 2005 7:33 AM To: [email protected] Subject: [hlcoders] How to make a beam fade out? I am trying to make a beam fade away, I was thinking kRenderFxFadeFast would do the trick, but where to specify this when creating a beam using BeamCreate() method of CBeam, once I have an instance of CBeam I am unsure where to specify the renderfx that the sprite will use. Any help on this would be much appreciated. Kind Regards Ian ==================================================================== This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error you are on notice of its status. Please notify us immediately by return email if you are not the intended recipient and delete this message. Please note that any views or opinions presented in this email are solely those of the author and do not necessarily represent those of FusionPeople Ltd. FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ======================================================================= This message has been checked for all known viruses by MessageLabs, The service does not scan any password protected or encrypted attachments. FusionPeople Ltd accepts no liability for any damage caused by any virus transmitted by this email. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ==================================================================== FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ==================================================================== This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error you are on notice of its status. Please notify us immediately by return email if you are not the intended recipient and delete this message. Please note that any views or opinions presented in this email are solely those of the author and do not necessarily represent those of FusionPeople Ltd. FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ======================================================================= This message has been checked for all known viruses by MessageLabs, The service does not scan any password protected or encrypted attachments. FusionPeople Ltd accepts no liability for any damage caused by any virus transmitted by this email. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

