Possibly, cheers Adam will check that out when I get home.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern Sent: 21 June 2005 14:05 To: [email protected] Subject: RE: [hlcoders] How to make a beam fade out? Dissolve??? Run a grep over the sdk and see if Dissolve is what you after --- Ian Warwick <[EMAIL PROTECTED]> wrote: > Cheers, this is the only way I can think of is to keep a pointer to > the current beam and adjust it's alpha over time. > > Cheers :) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of bob > Sent: 21 June 2005 05:58 > To: [email protected] > Subject: RE: [hlcoders] How to make a beam fade out? > > You could do some sort of tick counter to decrease the alpha of the > beam > > Thanks Again --- > --- Robert I Chatman III > --- www.swallowbush.com > --- [EMAIL PROTECTED] > --- (408) 569-4436 > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ian > Warwick > Sent: Monday, June 20, 2005 7:33 AM > To: [email protected] > Subject: [hlcoders] How to make a beam fade out? > > I am trying to make a beam fade away, I was thinking kRenderFxFadeFast > would do the trick, but where to specify this when creating a beam > using > BeamCreate() method of CBeam, once I have an instance of CBeam I am > unsure where to specify the renderfx that the sprite will use. > > Any help on this would be much appreciated. > > Kind Regards > > Ian > > > ==================================================================== > This email and any files transmitted with it are confidential and > intended solely for the use of the individual or entity to whom they > are addressed. 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