Hello, list. Having somewhat of a funny time with a crash bug. This one is odd, it only crashes HLDS (linux or windows), but not listen servers. It occurs directly after a changelevel. After the text "Spawn Server MAPNAME" is printed to the server console, it simply segfaults with a jump to a location which contains only zeros. Again, this only affects hlds, not listen servers. It's proving quite hard to track down.
Has anyone encountered this issue before, and know what might be causing it? Diving through the gpl quake source hasn't given me anything to go on. If you need to grab the game, it's available at http://digitalpaintball.net/dpb22.exe (or dpb.tar.bz2). Thanks in advance for any insight you can provide. -Jeff 'Kuja' Katz Digital Paintball _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

