Having somewhat of a funny time with a crash bug. This one is odd, it
only crashes HLDS (linux or windows), but not listen servers. It occurs
directly after a changelevel. After the text "Spawn Server MAPNAME" is
printed to the server console, it simply segfaults with a jump to a
location which contains only zeros. Again, this only affects hlds, not
listen servers. It's proving quite hard to track down.
most crashes are result of missing wad files.

check serverlogs please

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